Looks absolutely beautiful. Plays like shit.
Okay, that's a little on the unfair side; the controls are fluid and fairly intuitive, unlike a few other early PlayStation 3 games that really do play like shit. But
Assassin's Creed felt utterly pointless and soulless to me - sure, it's great that you can scale a building and have a look around at the city (if you're going to play this, make sure you play it in HD just for that), and you can run past and kill a few innocents for shits and giggles, but why? Why play as a character when I don't really know who he is and haven't been given a reason to care less either way? Why go after the enemies when they have the exact same problem? Why get emotionally involved in a storyline when it feels like a toddler trying to get to grasps with the conspiracy theories in
Deus Ex? Why even move forward at all in the game, doing the same things over and over again like a drone, when it's actually more fun to run around doing nothing, and that's not particularly fun either?
I have been promised by quite a few people that the sequels are vast improvements (for what seems to be a pretty popular game, it's surprising that nobody has ever really argued with me when I've told them I think this game is very poor). In truth, I probably will play them at some point, because you can see glimmers within
Assassin's Creed of a good game hiding in there somewhere, waiting to break out; it's really not hard to imagine a sequel being very good, because while the flaws here are numerous, they're also very obvious and, in theory, very easy to fix. As for this, though....well, all I'll say is that I ended up playing this at a time when I'd basically stopped playing console games for a few years (due to money as much as anything), and it made me think it probably wasn't worth ever getting back into it. A ridiculous opinion, of course, but
Assassin's Creed briefly made me believe it.