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Assassin's Creed III

Assassin's Creed III - cover art
Glitchwave rating
2.66 / 5.0
0.5
5.0
 
 
1,408 Ratings / 4 Reviews
#3,969 All-time
#198 for 2012
1775. The American Colonies are about to revolt. As Connor, a Native American Assassin, secure liberty for your people and your nation. From bustling city streets to the chaotic battlefields, assassinate your foes in a variety of deadly ways with a vast array of weaponry.
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Assassin's Creed III Signature Edition / L'édition signature / Edición especial
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CA MX XSA 0 08888 59737 7
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US 0 08888 59723 0
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XNA XSA 0 08888 18723 3 WUP-P-ASSE-USA-0
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AU 3 307215 655023 WUP-ASSP-AUS
Assassin's Creed III Washington Edition
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ES 3 307215 692660 BLES-01667
Assassin's Creed III Обновленная версия
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RU 4 630018 113445 CUSA 11560
Assassin's Creed III Remastered / Remasterisé
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CA 8 87256 03938 7
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Assassin's Creed III Remastered / Remasterisé
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CA 8 87256 03939 4
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XNA 8 87256 03940 0
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Most of the game in terms of a general experience, and just the atmospheric vibe of navigating around is an 8 or even an 8.5 out of ten, but even with this remaster, I've noticed there's a lot of technical bugs and difficulties, which honestly did get kinda annoying to have to navigate and deal with.

For a general playthrough not concerned with completion rating, or even a high completion run, even despite true accusations such as the story taking a long time to really kick into gear, you're bound to have a much better experience as a first-time player.

Things such as a couple of the side objectives for naval and main story missions though felt more luck-based than anything unless you really know what you're doing ahead of time, and some of the challenges, required for full completion, can be a grind to get through at best, and in the case of a challenge requiring 500 pounds of winnings from games for instance, can feel like a real crapshoot at times.

All in all though, I'd say this game was rather enjoyable. Best in the series? Probably not, but as a series fan I say this might make it into my top 5 mainline entries depending on mood?
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GoldieTragopan 2024-03-12T03:12:45Z
2024-03-12T03:12:45Z
3.5
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DLC integrated into the main story played and completed. Tyranny of King Washington will be played and reviewed in their own section(s)
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The modern-day story concludes Desmond's story which sees him stealing some power cubes. The main location in the ruins is a bit bland, but when he ventures to a construction site and stadium; it gets a bit more interesting. It's a very cryptic and convoluted storyline which I've never really followed, especially when I haven't played the games in order.

The actual game is set in Colonial America. You will be travelling between Boston, New York and the frontiers. You start off playing as Haytham who is later revealed to be a Templar. You then play as his son, who has Native heritage but then goes by the pseudonym Connor to disguise it. You start out as a child, but then there's multiple time skips as he becomes an assassin and vows to take revenge on the Templar order (especially Charles Lee) who has razed his village which kills his mum.

The game was criticised for its pacing because it takes several hours to start playing as the actual protagonist; adult Connor. On the plus side, it fleshes out the characters to show why you should care about them and their motives.

There's some objectives to build up the Homestead but I didn't expand it much. It seems less involved than what you saw in the Ezio trilogy but still not important to complete the game.

The parkour part of the game often just involves holding the run button and moving forward, and pressing the A button to signify you want to leap. I felt the climbing wasn't as good as the Ezio games because part of the game takes place in wooded areas, so you either just run along the floor, or awkwardly climb the trees. It's definitely not as free-flowing.

Early on you get introduced to hunting and can trap some animals like rabbits in traps. Other animals like deer can be attracted by bait and can be killed directly. You have a bow to hunt from range, as well as using stealth from bushes or trees. More aggressive animals like wolves will attack but can be taken down with simple quick-time events. The quality of the kill determines the rewards with the meat/skin etc can be sold or used in the crafting system.

There’s quite a few “tailing” missions where you have to follow someone, and you can’t get too close, or too far from them. Some stealth sections don’t allow you to take the easy aerial route, but when you are on the ground, you can “blend” into crowds by walking slowly with them.

Committing crimes in a city increases your notoriety bar which determines how much attention the guards will pay to you. The lower the meter, then the closer you can walk to the guards. At a low level, they may be curious and walk towards you, but if you have high notoriety, they will begin chasing at first sight. You can lower the notoriety by ripping wanted-posters from the walls, bribing the heralds, or paying off the printing shop. It's an overly simplistic system which means you don't really need to care about your actions since it's easy just to revert the situation back to normal. When guards give chase, you also have the option of running out of a set area to evade them. Alternatively you can hide in the hay, or wells on the ground. A tip often popped up to state you can run in open doors or windows but wasn't sure what it meant - they all seemed shut to me.

The exploration element of Assassin's Creed remains the same. There's a large environment to explore, and scaling buildings is easy. Your map initially lacks detail unless you climb the tallest buildings (and trees) and 'synchronise'. At this point, points of interest such as quests, shops and notoriety-reducing-elements are marked on your map. But then it becomes so cluttered with all kinds of icons.

In previous games there were plenty of weapons and armour to purchase, then a generous medicine system to restore your health in combat. I think there were weapon shops, but I didn't buy any equipment other than the early mandatory story mission. I'm not sure if combat was easier or if I was just better at countering but if there was a medicine system, I didn't take advantage of it.

The counter-attack move still remains the most effective combat option. The enemy variety does result in different strategies, so some enemies need to be disarmed first, and sometimes knocked down. Ultimately it resorts to similar behaviour to the first game where each character takes turns in attacking, allowing you to pick them off easily. Once you execute one guard, you can chain into nearby guards for easy kills. Stealth assassinations allow you to kill from hiding places, ledges and rooftops for some satisfying and strategic kills.

There's a good amount of collectibles with the usual feathers and chests, then flying almanac pages (not realistic but gives you something to chase).

There’s some naval combat, where you control the speed and direction of your ship, whilst firing broadside cannons and swivel gun. This mechanic was further explored in Black Flag and Rogue. There’s a few story missions featuring this gameplay, then some optional side missions.

There is a graphical bug where the carriages are invisible but you can see the horses. There were some physics glitches with animals catapulting when dead. I saw one animal frozen in place. A couple of times the game just crashed to the desktop.

The change in setting makes it feel a bit fresher compared to the Ezio trilogy but it's pretty much more of the same. It’s a problem with the majority of these games really, that there’s a few systems and loads of objective types but every aspect is just basic and you just casually play without putting much thought into most of it. It is a fine game, but it just feels a bit too repetitive and unoriginal at this point, and is a little too easy.
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CaptainClam 2023-11-02T22:27:02Z
2023-11-02T22:27:02Z
3.5
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+ Great spin on the previous games by introducing wilderness environments.
+ Great use of the open world.
+ Good end to the story arch.

Completed.
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Chieftah 2021-11-27T07:28:00Z
2021-11-27T07:28:00Z
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Assassin's Creed III Remastered - Nintendo Switch
Oh boy! It's the black sheep of the Assassin's Creed series! But considering the amount of confusing choices this series has done, every single game in this series is considered the black sheep by a large percentile of the fanbase. But, in my personal opinion, I really enjoyed this game. As a Non-American who didn't have to learn about the American Revolution in school, I found the setting and the story and learning about the start of the USA really fascinating. I enjoyed Connor as a character, with the hot-headed kid jumping head first into battle transforming into a cunning and amazingly tactical genius, and him slowly becoming more sociable through the Homestead Missions was great. I thought the gameplay was a great evolution from the Ezio Trilogy, with parkour feeling more free flowing than ever before. The combat felt way more visceral and fast. The additions of tree climbing and the Frontier in general were very enjoyable. However, it is an Assassin's Creed game, so it still suffers from the same series pitfalls, such as way too many collectibles thrown about the map, kind of grating real world shit, and plenty of bugs. The latter especially so since the Switch version has a ton of issues, such as performance problems, annoying bugs and glitches, and most annoying, really low bit rate audio. It sometimes sounds like it was recorded from an iPod Nano. Maybe stick to a different version if you can, but it still worked fine enough that it's still a more than playable version. I would maybe recommend you to give it a second shot.
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Assassin's Creed III on Switch
- Graphics (good) were what I was expecting. I never played the original, so I'm not sure what the Remastered version brings to the table.
- Performance (good) on the Switch was fine. I didn't notice any issues in handheld or docked mode.
- Combat (crap) can be very painful at times. Either feeling incredibly sluggish and sometimes downright ignoring the inputs. I know this is a game that is not designed for button mashing, but combat overall was generally frustrating and felt disconnected from the character.
- Story (good) felt almost like there was as many cutscenes as actual gameplay. This is not a bad thing, the Assassin's Creed games are very story heavy like this and I like that.
- World (fair) - The world felt large and I did enjoy seeing downtown New York in 1770s and discovering Wall Street, Trinity Church and Bowling Green. However, overall most of the world outside of the cite felt very generic and uninteresting to explore. Unlike other open world games I didn't have much desire to do side quests or complete collectables. I think this was partly because the world was mostly uninteresting, but mainly because most of the character improvements came from story progression and not simply purchasing them. The only real things you could buy were maps to show you where chests was that would let you earn more cash - so that seemed pretty pointless.
- I did spent quite a bit of time reading the history in the Animus Database and loved the sarcastic and funny remarks throughout.
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Very flawed and ultimately disappointing but there's still some things done right
Assassin’s Creed 3 is the last in the Desmond saga and first in the Kenway saga.

This was supposed to serve as the series big finale sorta, wasn’t the case as we all know but at least for Desmond’s story this is the end.

And it is felt in certain areas, it definitely feels like they were working on this for a long time and wanted to make this game huge, not just in world size but also in it’s features and the things it gives you to do. Almost to a fault, actually scratch that, very much to a fault.

No simple way to say this, there’s too many features and mechanics here:
There's the homestead which you can upgrade by doing homestead missions and there's 37 of them, there’s supplies such as wood that you can get, also you have a trading system for your supplies, a weirdly in depth hunting system where you can hunt and skin animals then sell that for money, a ship system with combat included, little board games, a downright awful pick lock minigame and I don't say that because I suck at it...well also because of that but it is really boring and tedious and your average AC shit, combat, stealth and parkour. I probably missed a lot of stuff like the liberation and fort missions and how you can use your allies not just to assassinate but also riot, disguise as enemies and pretend to take you in and ambush enemies.

After certain missions you can interact with characters that were part of set mission to get some dialogue and it does help flesh out the characters and their stories in places where it'd just feel like useless exposition if they were part of the main story and not optional, I do appreciate that.

Let’s get to my complaints now:
In the story all the battle missions are terrible and way too scripted and linear, one is just you on a horse going from 3 different points and pressing E when the enemies come near, it’s practically impossible to lose if you know how to move…Another one is just the scene from brotherhood where you defend your place with cannon’s except worse here.

There’s also the one that at first I thought would be like in the trailer but instead it’s just you going from cover to cover waiting for enemies to reload and it’s so lame...you most likely won’t even care about what’s going on during these battles, they’re here just so you can say they’re in the game.

Viewpoints have been entirely nerfed as they don't reveal the whole area or even a big chunk of the area you're on, just like a small-ish circle around it, to reveal the map you just have to walk around, I like the fact the map can be revealed by you just walking around though, it makes sense and if you don't want to do the viewpoints it means you won't always be lost as after a while you'll have discovered enough of the map by just walking and running around to not feel the need for the viewpoints but I still wish they revealed a bigger part of the map overall as they feel kinda useless.

Obvs there’s the stupid useless collectibles. Too many of them to count but one of em is essentially collecting pages for some book and for some fucking reason they just fly around and you have to catch them?

I get that they wanted to make collecting collectibles more engaging than just walking to it and either pressing E or walking into it but man it just made me not want to collect em, tbf I don't see why anyone would want to collect these like they are still collectibles in a ubisoft game but still I'd sometimes pick em up if I ran into em in previous games, here I just ignored them 100% of the time.

Now...the bugs, this game is fucking broken even now. I’d often see enemies just spawn in front of me in the open world, if you finish someone off near a wall there's a chance they'll just clip through the wall and glitch out.

One time near the start of the game, the mission marker disappeared so I had to restart the game although soon I discovered just fast traveling fixes it sometimes.

Wait, did I say “one time”? My bad I meant AFTER EVERY 1-3 MISSIONS IN THE GAME. It’s so annoying and I lost so much time just having to fast travel and hope the god damn mission marker would appear again, it almost made me quit the game after a while.

I hate how everytime things get interesting you have to do one of those shitty modern day missions, seriously, fuck Desmond, especially in this game, best part of the modern day bs is when Desmond's dad punches him because he was being really whiny and annoying.

Also these missions just feel like very generic action set pieces, they don't belong in an AC game imo, it doesn't have to strictly be stealth and/or fighting a few dudes but this shit gets stupid fast and it takes me out of the experience when one minute i'm hunting a target or doing a mission with Connor and then another i'm jumping from a building and parachuting onto the enemy base as Desmond for some shit I don't care about.

Well at least Shaun continues to be a sarcastic asshole so there's one positive to these parts.

There's this part at the start of a sequence where Connor is narrating and as he does he's also talking with Achilles and it's a bit of a mess as you don't know what to focus on, idk what happened there but it often times overlayed the narration with the dialogue (though the narration was quieter ig) and idk if it’s a bug or just really bad audio design but something was def wrong.

When you're tailing an enemy (ofcourse there's tailing missions here and yes they are as tedious as before) you actually just have to look away from them for a second for that stupid timer to appear where if it reaches 0 and you aren't looking at the dude again you lose,
fr just look away during a tailing mission and it'll appear, who even thought that was a good idea? Ik i'm nitpicking really hard rn but it genuinely bothered me especially when I was above the guy I was following and I’d have to move and risk getting spotted and having to restart.

Connor is pretty disliked as a character from what I’ve seen and for good reason since for most of the game he is really boring and dull though I do feel the need to say that later on, around sequence 9 he does get much better and more compelling and while near the end of the game his dialogue just becomes WHERE IS CHARLES LEE, it’s still better than when you meet him as a kid or when he’s a somewhat whiny teen.


I’d say it takes too long to become an actual Assassin since it happens at the end of sequence 5 I believe (there’s 12 in the game so it’s just about halfway through it) but ig it does make it so you feel like it’s earned and you do spend the first few sequences as Haytham, who is a much more interesting and likeable character, part of me wishes he was the main character, idk maybe they could have made him an Assassin that went...for lack of better term, rogue. It would probably be more interesting than what we got I guess.

Also the game is too focused on the american revolution side of things during the middle of the game, yeah it takes place in that time period ofc it can’t just skip over it but still, it doesn’t feel like you’re seeing and experiencing Connor’s story but merely being bored by a shitty documentary or like you’re in the middle of History class. Just not as interesting, fun and exciting as it should be.

So is that enough whining?

Okay let’s get to what the game does right because there’s a reason the score isn’t a 0.5/5

The combat is also a lot more satisfying even if it continues to just be press E to win when there’s a red triangle above the enemy and space near an enemy when it’s yellow, though there really is nothing like going Rambo on 10+ guards, getting a kill combo then seeing 3 of them aim their guns at you just for you to grab one of their friends and use him as a meat shield just before running straight into the others and killing them. It is much easier to pull off than it sounds but it still feels really satisfying.

I like how in New York you can burn blankets with smallpox, kill rabid dogs and carry civilians that have it to a doctor, it’s cool to see stuff like this in the game, makes the side content stand out a bit more even if it's just either pressing one button or pressing one button walking a bit then pressing it again. You can go to a group of civilians and press “E to riot” (laughed the first time I saw that tbh) and I think this would be really cool if you could use it to help you escape from guards but you can’t use it while in combat, I tried it once but it didn’t work idk maybe it was just a bug but there was potential for something really cool there if it just let you start a riot while in combat.

The parkour is a bit watered down but still works really well and feels good to use, the parkour system for the trees is mostly cool to use although a bit inconsistent, nothing game breaking. The open world feels alive as per usual and there’s a lot of detail everywhere making it fun to run around and explore in between missions.

This is the first game in the main series that is on a different engine and it shows, the graphics obvs look better but also the whole feel of the game is different and it really feels fresh for the series, especially coming off of 3 essentially identical games.

I said there were too many features but that’s not too say they are all bad, all of the stuff the game tries to do (safe for the lock pick minigame) is either just fine or good, and yeah I do wish it was more focused and we got like 5 amazing features and mechanics instead of 30 decent ones but managing to not make all of them feel subpar is an accomplishment in a way so there’s props to be given.

The first part where you play as Haytham is great, you see him slowly fall in love with who will become Connor’s mother and it really humanizes him as a character and his sense of humour and personality shines through, even later on when he meets with Connor he’s still really enjoyable, prb one of my fav characters in the whole series honestly. Achilles is also a pretty good character, he’s the former Assassin that trains Connor and he really brings life into the story whenever he’s on screen.

I also like how they try to portray the Assassins vs Templars issue as a more morally grey thing than simply good vs evil...well it is still good vs evil but a little less, Connor just kinda says u wrong in different ways after every assassination when the target explains their reasoning and how “it’s for the greater good”. At least they tried to do something more interesting I guess.

The liberation missions are cool, at times they feel like filler content just put on the map at random, and they probably are, but I like how if you do enough of these you’ll unlock special liberation contracts where you also meet a new character in each one that you can then summon to help you fight.

Guess in a way you can see this like the brotherhood mechanic but with actual characters that you can interact with and aren’t just random people you meet on the street. You also get to do homestead missions for them I believe, there Connor also shows some more personality, life and humour which is nice, wish it was in the main story more than in these missions but it is what it is.

The game does get better as it goes after you become an Assassin though the middle part of the game drags on a bit. Last few sequences are great imo and almost make up for how awful the middle can be at points, almost.

This was my first AC game back in around 2015-2016, it got me interested in this series which at this point I’ve been a fan of for years so in certain aspects it does hold a special place in my heart but revising it now I can’t help but feel underwhelmed and it’s issues are a lot more apparent now, I can’t call this a bad game, it does too many things right to be a bad game imo, and even mediocre I don’t know if it fits with it because I still enjoyed more things about it than I didn’t even if my review would imply otherwise, but a good game it is not, it’s disappointing in a lot of ways but as a whole it’s just decent.
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  • Previous comments (17) Loading...
  • Awsomename10 2022-10-24 02:49:48.732884+00
    This is such a cool setting and the game just does not live up to that potential
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  • Miry 2023-02-21 16:50:57.771849+00
    hide Removed by mod
    This post was removed by a site moderator.
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  • DomMazzetti 2023-02-27 19:46:32.511153+00
    This game is unfinished.
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  • Pumas 2023-04-12 04:33:51.512876+00
    This game is honestly horrible, I really can't think of anything good to say other than the setting looks kinda cool, but its totally lifeless so that doesn't even matter
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  • GOLD3N_Y3ARZ 2023-05-08 07:27:28.567922+00
    People will hate on this but get crazy about punching husbands in AC II and do the same mini game over and over in AC IV to get better cannons
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  • Lamneth 2023-05-28 22:28:09.490798+00
    awesome setting, terrible execution. longest (and dullest) prologue ever. ever duller rest of the game. the ship battles are cool and thats about it. shite.
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  • ZakiOwais 2023-07-28 19:26:31.996163+00
    homestead is cozy
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