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Assassin's Creed III

Assassin's Creed III - cover art
Glitchwave rating
2.63 / 5.0
0.5
5.0
 
 
1,065 Ratings / 3 Reviews
#3,433 All-time
#179 for 2012
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Assassin's Creed III Signature Edition / L'édition signature / Edición especial
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CA MX XSA 0 08888 59737 7
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US 0 08888 59723 0
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XNA XSA 0 08888 18723 3 WUP-P-ASSE-USA-0
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AU 3 307215 655023 WUP-ASSP-AUS
Assassin's Creed III Washington Edition
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ES 3 307215 692660 BLES-01667
Assassin's Creed III Обновленная версия
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RU 4 630018 113445 CUSA 11560
Assassin's Creed III Remastered / Remasterisé
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CA 8 87256 03939 4
Assassin's Creed III Remastered / Remasterisé
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Assassin's Creed III on Switch
- Graphics (good) were what I was expecting. I never played the original, so I'm not sure what the Remastered version brings to the table.
- Performance (good) on the Switch was fine. I didn't notice any issues in handheld or docked mode.
- Combat (crap) can be very painful at times. Either feeling incredibly sluggish and sometimes downright ignoring the inputs. I know this is a game that is not designed for button mashing, but combat overall was generally frustrating and felt disconnected from the character.
- Story (good) felt almost like there was as many cutscenes as actual gameplay. This is not a bad thing, the Assassin's Creed games are very story heavy like this and I like that.
- World (fair) - The world felt large and I did enjoy seeing downtown New York in 1770s and discovering Wall Street, Trinity Church and Bowling Green. However, overall most of the world outside of the cite felt very generic and uninteresting to explore. Unlike other open world games I didn't have much desire to do side quests or complete collectables. I think this was partly because the world was mostly uninteresting, but mainly because most of the character improvements came from story progression and not simply purchasing them. The only real things you could buy were maps to show you where chests was that would let you earn more cash - so that seemed pretty pointless.
- I did spent quite a bit of time reading the history in the Animus Database and loved the sarcastic and funny remarks throughout.
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Very flawed and ultimately disappointing but there's still some things done right
Assassin’s Creed 3 is the last in the Desmond saga and first in the Kenway saga.

This was supposed to serve as the series big finale sorta, wasn’t the case as we all know but at least for Desmond’s story this is the end.

And it is felt in certain areas, it definitely feels like they were working on this for a long time and wanted to make this game huge, not just in world size but also in it’s features and the things it gives you to do. Almost to a fault, actually scratch that, very much to a fault.

No simple way to say this, there’s too many features and mechanics here:
There's the homestead which you can upgrade by doing homestead missions and there's 37 of them, there’s supplies such as wood that you can get, also you have a trading system for your supplies, a weirdly in depth hunting system where you can hunt and skin animals then sell that for money, a ship system with combat included, little board games, a downright awful pick lock minigame and I don't say that because I suck at it...well also because of that but it is really boring and tedious and your average AC shit, combat, stealth and parkour. I probably missed a lot of stuff like the liberation and fort missions and how you can use your allies not just to assassinate but also riot, disguise as enemies and pretend to take you in and ambush enemies.

After certain missions you can interact with characters that were part of set mission to get some dialogue and it does help flesh out the characters and their stories in places where it'd just feel like useless exposition if they were part of the main story and not optional, I do appreciate that.

Let’s get to my complaints now:
In the story all the battle missions are terrible and way too scripted and linear, one is just you on a horse going from 3 different points and pressing E when the enemies come near, it’s practically impossible to lose if you know how to move…Another one is just the scene from brotherhood where you defend your place with cannon’s except worse here.

There’s also the one that at first I thought would be like in the trailer but instead it’s just you going from cover to cover waiting for enemies to reload and it’s so lame...you most likely won’t even care about what’s going on during these battles, they’re here just so you can say they’re in the game.

Viewpoints have been entirely nerfed as they don't reveal the whole area or even a big chunk of the area you're on, just like a small-ish circle around it, to reveal the map you just have to walk around, I like the fact the map can be revealed by you just walking around though, it makes sense and if you don't want to do the viewpoints it means you won't always be lost as after a while you'll have discovered enough of the map by just walking and running around to not feel the need for the viewpoints but I still wish they revealed a bigger part of the map overall as they feel kinda useless.

Obvs there’s the stupid useless collectibles. Too many of them to count but one of em is essentially collecting pages for some book and for some fucking reason they just fly around and you have to catch them?

I get that they wanted to make collecting collectibles more engaging than just walking to it and either pressing E or walking into it but man it just made me not want to collect em, tbf I don't see why anyone would want to collect these like they are still collectibles in a ubisoft game but still I'd sometimes pick em up if I ran into em in previous games, here I just ignored them 100% of the time.

Now...the bugs, this game is fucking broken even now. I’d often see enemies just spawn in front of me in the open world, if you finish someone off near a wall there's a chance they'll just clip through the wall and glitch out.

One time near the start of the game, the mission marker disappeared so I had to restart the game although soon I discovered just fast traveling fixes it sometimes.

Wait, did I say “one time”? My bad I meant AFTER EVERY 1-3 MISSIONS IN THE GAME. It’s so annoying and I lost so much time just having to fast travel and hope the god damn mission marker would appear again, it almost made me quit the game after a while.

I hate how everytime things get interesting you have to do one of those shitty modern day missions, seriously, fuck Desmond, especially in this game, best part of the modern day bs is when Desmond's dad punches him because he was being really whiny and annoying.

Also these missions just feel like very generic action set pieces, they don't belong in an AC game imo, it doesn't have to strictly be stealth and/or fighting a few dudes but this shit gets stupid fast and it takes me out of the experience when one minute i'm hunting a target or doing a mission with Connor and then another i'm jumping from a building and parachuting onto the enemy base as Desmond for some shit I don't care about.

Well at least Shaun continues to be a sarcastic asshole so there's one positive to these parts.

There's this part at the start of a sequence where Connor is narrating and as he does he's also talking with Achilles and it's a bit of a mess as you don't know what to focus on, idk what happened there but it often times overlayed the narration with the dialogue (though the narration was quieter ig) and idk if it’s a bug or just really bad audio design but something was def wrong.

When you're tailing an enemy (ofcourse there's tailing missions here and yes they are as tedious as before) you actually just have to look away from them for a second for that stupid timer to appear where if it reaches 0 and you aren't looking at the dude again you lose,
fr just look away during a tailing mission and it'll appear, who even thought that was a good idea? Ik i'm nitpicking really hard rn but it genuinely bothered me especially when I was above the guy I was following and I’d have to move and risk getting spotted and having to restart.

Connor is pretty disliked as a character from what I’ve seen and for good reason since for most of the game he is really boring and dull though I do feel the need to say that later on, around sequence 9 he does get much better and more compelling and while near the end of the game his dialogue just becomes WHERE IS CHARLES LEE, it’s still better than when you meet him as a kid or when he’s a somewhat whiny teen.


I’d say it takes too long to become an actual Assassin since it happens at the end of sequence 5 I believe (there’s 12 in the game so it’s just about halfway through it) but ig it does make it so you feel like it’s earned and you do spend the first few sequences as Haytham, who is a much more interesting and likeable character, part of me wishes he was the main character, idk maybe they could have made him an Assassin that went...for lack of better term, rogue. It would probably be more interesting than what we got I guess.

Also the game is too focused on the american revolution side of things during the middle of the game, yeah it takes place in that time period ofc it can’t just skip over it but still, it doesn’t feel like you’re seeing and experiencing Connor’s story but merely being bored by a shitty documentary or like you’re in the middle of History class. Just not as interesting, fun and exciting as it should be.

So is that enough whining?

Okay let’s get to what the game does right because there’s a reason the score isn’t a 0.5/5

The combat is also a lot more satisfying even if it continues to just be press E to win when there’s a red triangle above the enemy and space near an enemy when it’s yellow, though there really is nothing like going Rambo on 10+ guards, getting a kill combo then seeing 3 of them aim their guns at you just for you to grab one of their friends and use him as a meat shield just before running straight into the others and killing them. It is much easier to pull off than it sounds but it still feels really satisfying.

I like how in New York you can burn blankets with smallpox, kill rabid dogs and carry civilians that have it to a doctor, it’s cool to see stuff like this in the game, makes the side content stand out a bit more even if it's just either pressing one button or pressing one button walking a bit then pressing it again. You can go to a group of civilians and press “E to riot” (laughed the first time I saw that tbh) and I think this would be really cool if you could use it to help you escape from guards but you can’t use it while in combat, I tried it once but it didn’t work idk maybe it was just a bug but there was potential for something really cool there if it just let you start a riot while in combat.

The parkour is a bit watered down but still works really well and feels good to use, the parkour system for the trees is mostly cool to use although a bit inconsistent, nothing game breaking. The open world feels alive as per usual and there’s a lot of detail everywhere making it fun to run around and explore in between missions.

This is the first game in the main series that is on a different engine and it shows, the graphics obvs look better but also the whole feel of the game is different and it really feels fresh for the series, especially coming off of 3 essentially identical games.

I said there were too many features but that’s not too say they are all bad, all of the stuff the game tries to do (safe for the lock pick minigame) is either just fine or good, and yeah I do wish it was more focused and we got like 5 amazing features and mechanics instead of 30 decent ones but managing to not make all of them feel subpar is an accomplishment in a way so there’s props to be given.

The first part where you play as Haytham is great, you see him slowly fall in love with who will become Connor’s mother and it really humanizes him as a character and his sense of humour and personality shines through, even later on when he meets with Connor he’s still really enjoyable, prb one of my fav characters in the whole series honestly. Achilles is also a pretty good character, he’s the former Assassin that trains Connor and he really brings life into the story whenever he’s on screen.

I also like how they try to portray the Assassins vs Templars issue as a more morally grey thing than simply good vs evil...well it is still good vs evil but a little less, Connor just kinda says u wrong in different ways after every assassination when the target explains their reasoning and how “it’s for the greater good”. At least they tried to do something more interesting I guess.

The liberation missions are cool, at times they feel like filler content just put on the map at random, and they probably are, but I like how if you do enough of these you’ll unlock special liberation contracts where you also meet a new character in each one that you can then summon to help you fight.

Guess in a way you can see this like the brotherhood mechanic but with actual characters that you can interact with and aren’t just random people you meet on the street. You also get to do homestead missions for them I believe, there Connor also shows some more personality, life and humour which is nice, wish it was in the main story more than in these missions but it is what it is.

The game does get better as it goes after you become an Assassin though the middle part of the game drags on a bit. Last few sequences are great imo and almost make up for how awful the middle can be at points, almost.

This was my first AC game back in around 2015-2016, it got me interested in this series which at this point I’ve been a fan of for years so in certain aspects it does hold a special place in my heart but revising it now I can’t help but feel underwhelmed and it’s issues are a lot more apparent now, I can’t call this a bad game, it does too many things right to be a bad game imo, and even mediocre I don’t know if it fits with it because I still enjoyed more things about it than I didn’t even if my review would imply otherwise, but a good game it is not, it’s disappointing in a lot of ways but as a whole it’s just decent.
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Docky14 2021-06-29T14:44:18Z
2021-06-29T14:44:18Z
3.0
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I like Assassin's Creed, it's a bit of a guilty pleasure for me.
Unfortunately, this game has many of the bad aspects of Assassin's Creed and few of the good ones.

Climbing around historic landmarks is basically not there, since -sorry Americans- 18th century Boston simply is not as impressive a setting as Rome or Jerusalem. The main character has a pretty bland and unengaging personality and while the story of the American Revolution is pretty interesting for someone who is not very familiar with it, the real-world story is absolutely groan-worthy.

The gameplay is as you would expect it, the combat has been expanded a bit with new enemy types which makes it slightly more challenging than in the previous games. There are a lot of new activities like hunting, crafting and trading, but they all get old really quickly and only serve to pad the game length. Also, the game takes forever to get going and has tons of terrible tutorial missions (the ultimate low point is when you have to play hide-and-seek with some children). A good addition are the ship missions, which are really fun in the beginning, but drag out towards the end, since there is not enough depth to the ship combat.

A note about the DLC/Season Pass: It's quite fun, as it gives you crazy animal superpowers that you have to use to fight an insane George Washington, but it's not worth the price increase from the standard version.

Overall, I would not recommend this game. It's not worth spending a ton of time exploring the open world (believe me, I've done it), but the story is also not engaging enough on its own.
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IgorEmu 2021-05-07T00:17:04Z
2021-05-07T00:17:04Z
2.0
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Assassin's Creed III is an abomination. This game is everything I hate about videogames. I'd like to think it's a commentary on videogames as a whole.

The game starts with a three-hour tutorial starring Haytham Kenway. Haytham is a charismatic Englishman sent here to find a thing. Eventually, he fucks a native and inducts Charles Lee into the Templar order.
The reveal that Haytham is a Templar was very well-done. Everything is so vaguely worded, but you figure it's because the Assassins work in secret.

Getting out of the tutorial, you are now Rhinohawk, a native boy. As Rhinohawk, you must endure another five-hour tutorial in which your mother is burned alive.
After this tutorial, you are met with a barrage of unlikable characters and boring missions. Things change for the better in sequence 7, where you participate in the Battle of Bunker Hill. This is where the game hits an upswing. From there, Connor meets Haytham, and Haytham just makes you wish you were playing as him instead. It is always a problem in a story when your villain is infinitely more likable than your hero.

The downhill slope (more like cliff face) comes when Connor kills Haytham. He says that it is OF UTMOST IMPORTANCE to find Charles Lee, but first he gets his hair and makeup done. You may think that's a joke, and you'd be wrong.

The second-to-last mission has Connor chasing Charles Lee through the city streets. The guards are positioned just so that one of the following will happen:
A: Connor will run straight into the end of their musket, causing him to stagger and Charles Lee to get away.
B: Connor will skirt around them, and begin climbing something for no reason because of the "improved" controls. Charles Lee naturally gets away.
C: Connor won't start running at all, and Charles Lee will get away while Connor shuffles forward.

After finally getting to the boat thing that's on fire, you can fail the mission in one of the following ways:
A: Connor will run straight into the fire, killing himself almost instantly.
B: The player will get lost and go the wrong way, letting Charles Lee escape.
C: The player will miss the correct way to go when the game hides it so cleverly, and Charles Lee will, again, escape.
This, naturally, sends you back to the street chase.

Once you finally catch Charles Lee, a cutscene takes over. Connor is impaled by a stick of some sort, and shoots Charles Lee in the stomach. Connor must then walk very slowly to the end of a dock (the long way), and take a ferry to a tavern. Once he slowly walks into the tavern, he meets Charles Lee, forgetting about his troubles with a bottle of whiskey. The two share a nice drink, and Connor stabs Charles Lee and steals his jewelry.

Afterward, Connor goes back to his native village and gets lectured by a goddess or something. She's really cryptic and basically says Connor can't do shit to achieve his goals, then she tells him to hide the jewelry he stole and fucks off. Connor naturally does this without question.

They fucked the control scheme. You don't have to hold A to climb a thing any more, which sounds good, but fucks over running. The multiple ways to counter an enemy's attack were cool, though.
There's a glitch I kept encountering after I got the second pistol holster where it would just disappear randomly, leaving me with two shots instead of four.
Climbing trees and cliffs fucking sucks. They're hard to read, and are just annoying to climb.


On the positive side:
The naval missions were really cool, which is why Assassin's Creed IV: Black Flag was actually good. The Homestead missions were interesting, and were probably the best examples of Connor as a character. Achilles' death was really well done, and probably the best part of the game, objectively.
The optional assassinations and mail delivery runs were great, as were the Boston Brawlers fights. The Boston and New York Underground were amazingly done, and have the best atmosphere in a game I've seen in forever.
The Captain Kidd missions were a worthy successor to the Assassin Tombs and Lairs of Romulus. All of them were great and fun and interesting and unique, and the rewards were great.
Shame the rest of the game is absolute shit.
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Rakitox 2016-04-09T05:34:39Z
2016-04-09T05:34:39Z
0.5
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worst in the series terrible story terrible characters terrible ending
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Manifest Destiny
Half of what makes an Assassin's Creed game exciting is the new setting that the franchise decides to take on. Brotherhood was memorable thanks to the gorgeous interpretation of renaissance-era Rome, the original game featured some stunning representations of Crusades-era middle-east, and so forth. Assassin's Creed III takes another new direction, this time in an entirely different hemisphere. This time around, we're brought to colonial America, right at the start of the Revolutionary War. Immediately, there are some questions that come to mind. With previous games emphasis on dense and established cities, how will this translate to a comparatively underdeveloped American frontier? What role will the more sophisticated use of gunpowder play? And most importantly, will this all be fun?

Immediately, Assassin's Creed III bites off more than it can chew. You're put into the shoes of Haytham Kenway in a twist opening that reveals that Haytham isn't actually the playable character. No, instead, you play as Connor, a sullen native American boy who wants to save his people. The twist opening was admittedly a fun way to get things started, but the problem is that this entire sequence of playing as Haytham and then playing as young Connor takes several hours to get through. You're not able to dive into the meat of Assassin's Creed III until 4-5 hours of prologue sequences. If this were any other level-based linear title, this would be fine. But part of the allure of Assassin's Creed is to free-run around open environments and explore. Locking this content away for so long is a strange move.

Once you are actually able to freely explore with all features open to you, there are some strange quirks. You can no longer reveal the entire map by synchronizing with every viewpoint. Rather, viewpoints now reveal a radius of the map around them, and there aren't nearly enough to uncover the whole map. On the topic of maps, there are 4 areas to explore. The small Davenport Homestead, which acts as your base of operations, New York, Boston, and the Frontier. The Frontier in particular will drive anyone with an itch to uncover the whole map up a wall, as large swaths of this will remain covered in fog, unless you want to run up and down the entire map uncovering every square inch manually. Along with this, the activities in this game feel notably less rewarding than in any previous game so far. Money is practically useless, most secret unlockables exist purely as mantle pieces in your homestead, and there's an entire trade minigame that you never have to touch for any reason, as it provides such little reward compared to the time it takes.

Assassin's Creed III is full of little quirky broken ideas like this. The assassination side missions are demoted to simply activating the mission and being given a handful of targets to kill. These aren't made interesting in any way. There's no exposition explaining why they're being targeted, and no special set pieces. Oftentimes, they'll simply be wandering around in the street with absolutely no protection around them. The combat is also a little finnicky. The controls were changed just enough from previous iterations of the game to throw you off, but these changes don't really impact the game in any positive fashion. Some of these changes are downright negative, such as the weapon wheel now taking you out of the action completely and opening a separate menu screen. It's clumsy. Compound this with the fact that the console versions of the game frequently dip down into the low 20's for framerate, sometimes high teens, and you have a really muddy experience overall.

That's not to say Assassin's Creed III is only a negative experience. There are many improvements to the formula made. Guns handle more traditionally, meaning you can now actually aim a gun instead of just locking on and hoping you get the right target. You can now free-run across trees and climb cliffs, which is something the series has needed direly. Combat animations are well done, even if they don't help the actual gameplay. Additionally, as an American, it was fun to play through various moments in American folklore, such as tracking down the Headless Horseman and hunting various "cryptids" (ie, misunderstandings) as side missions. Lastly, the introduction of naval missions would prove to be a stunning innovation in later titles. While they are optional side missions in III, they lay out the blueprint for the following titles, Black Flag and Rogue, and they are exciting and fun, when they very well could have been tedious and clumsy.

All in all, Assassin's Creed III attempts to introduce a number of ideas, but tends to fall short of reaching its mark due to rocky implementation. It's not a -bad- game, but coming hot off the heels of the Ezio trilogy, it can't help but feel like a disappointment in many ways. The story is fine, if not rather long winded, but the awkward side content and poor performance make it more of a slog to experience than anything. Still, it did pave the way for some of the more exceptional ideas that would lead to its direct sequel, and some to this day argue that it's the last "true" Assassin's Creed game. That's an entirely different discussion that will vary on your adherence to lore, either way.
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knoise Assassin's Creed III 2022-12-04T11:36:14Z
PS4
2022-12-04T11:36:14Z
In collection Want to buy Used to own  
PlayStation Plus
renehawt Assassin's Creed III 2022-12-03T23:38:50Z
2022-12-03T23:38:50Z
1
In collection Want to buy Used to own  
dannotations Assassin's Creed III 2022-11-29T20:58:00Z
2022-11-29T20:58:00Z
5.0
In collection Want to buy Used to own  
krangkabun Assassin's Creed III 2022-11-28T18:42:04Z
2022-11-28T18:42:04Z
3.0
1
In collection Want to buy Used to own  
Rafizans Assassin's Creed III 2022-11-28T08:05:57Z
2022-11-28T08:05:57Z
3.0
In collection Want to buy Used to own  
Frostbiteh3 Assassin's Creed III 2022-11-24T17:15:01Z
2022-11-24T17:15:01Z
3.0
In collection Want to buy Used to own  
Ganjoni Assassin's Creed III 2022-11-24T17:07:24Z
Windows
2022-11-24T17:07:24Z
1
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ChuckB Assassin's Creed III 2022-11-23T05:43:57Z
2022-11-23T05:43:57Z
3.0
1
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Dan_Chavez9117 Assassin's Creed III 2022-11-20T23:09:39Z
2022-11-20T23:09:39Z
In collection Want to buy Used to own  
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2022-11-20T17:15:10Z
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justice4all Assassin's Creed III 2022-11-19T19:40:30Z
2022-11-19T19:40:30Z
3.0
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Xbox 360 • CA / MX / XSA
2022-11-19T05:52:39Z
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  • Previous comments (11) Loading...
  • khaledo 2021-08-07 08:39:43.345254+00
    amazing multiplayer but shitty singleplayer
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  • ... 2021-11-07 01:42:52.562352+00
    That ending was such a huge turd
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  • dontwannaknow 2021-12-22 00:11:43.657713+00
    GOAT SETTING, SHITYY GAME.
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  • Ysbryd 2022-03-31 14:00:31.948858+00
    An easy game to hate on for the myriad of reasons raised in the comment box and reviews, but idk man I enjoyed it. Not the best in the series, but a good time if you just want to turn your brain off and stab redcoats.
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  • breakdownbbe 2022-06-14 00:53:53.83951+00
    Is this the one where the button for counter was mapped to the same input for picking up weapons lol?
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  • jatamansi 2022-07-23 07:18:46.61416+00
    Si que hay muchos resentidos con la saga aqui, Connor no esta tan matizado pero aún asi sigue siendo buen personaje
    Es una tremenda cagada la trama del animus pero ya que, hay muchos momentos que atesoro de este juego
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  • Awsomename10 2022-10-24 02:49:48.732884+00
    This is such a cool setting and the game just does not live up to that potential
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  • Miry 2022-11-20 18:49:47.394725+00
    the writing was unbelievably bad in this one. the gameplay will keep you entertained for a while, but like the other AC games, there's not much here to keep you revisiting it.
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