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Antichamber

Developer: Alexander Bruce
31 January 2013
Antichamber - cover art
Glitchwave rating
3.54 / 5.0
0.5
5.0
 
 
497 Ratings / 4 Reviews
#892 All-time
#26 for 2013
Antichamber places the player in a surreal, enigmatic maze, leading them through abstract rooms filled with unique and varied puzzles.
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Title
Quem disse que zerou sem olhar um guia uma ou outra vez tá mentindo, mas também não é enigmático assim sempre.

Pra quem gosta do gênero, é um deleite. Muito inovador e trouxe um monte de cópias indies depois.
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gabrielctps 2021-08-04T04:12:51Z
2021-08-04T04:12:51Z
4.0
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Title
Antichamber is an abstract puzzle game. Without the need for any story, you find yourself within a hub with four surrounding walls. One wall has your game options, another wall has a collection of the hints you find throughout the game, and the third wall has a map of discovered rooms which acts as a puzzle select. Tapping the Escape key on your keyboard will instantly return you here, allowing you to reset puzzles, or jump to a different one. Going through the door in the final wall begins the game. Once you begin the game, there's a count-down timer, but nothing actually happens when it elapses, which is just one of the strange things within the game.

Initially, you can walk, run and jump, so the way of clearing the room is simply based on this. In each room, you will find a hint on how to clear that room. You may find a bridge that crumbles as you move across it. The hint may say something along the lines of “take your time”. So you walk (not run) across the bridge and reach the other side. There's another puzzle where you can go upstairs or downstairs, but each path seems to take you back to the same room. I tried taking the same option multiple times, or alternate between them but no luck. So I decided to turn around... which solved the puzzle! Most rooms make you think, although the solution may be somewhat simple.

Later on, you find guns that allow you to interact with small blocks. Initially, its just about finding a block and slotting it into a hole to open the doors. A few puzzles later, you have to use multiple blocks and jam a series of doors. Later on it becomes more complicated, when you can clone blocks and drag them around grids in the wall.

The way the rooms join together means a lot of the puzzles are actually optional. As you explore and move from one room to the next, there's a good chance you will end up a little lost. Sometimes I found myself completing a puzzle, then seeing the hint on the wall, indicating I was actually going through the game backwards. It can be a bit irritating, but that's just part of the madness of the game. If you remember you can jump to previously explored rooms, there is no need to repeat puzzles if you find yourself going round in circles.

The visuals add to how surreal the game is. It's mainly white with black outlines, with colours used as lighting. The rooms can morph as you move and you can see some really strange stuff at times. It's not a scary game; but quite unsettling due to how weird it is.

If you are familiar with the game, it is possible to speed-run through the game in around 10 minutes. I competed the game within 4 hours, but it can take a lot longer depending on how much you want to explore and how long it takes for you to solve the puzzles.

Even at 4 hours long, I started to get a bit bored with the game. I really appreciated the art style and the quirkiness of the game, especially towards the beginning of the game. Later on, it starts to rely more on the block puzzles which means it starts to feel like other games, rather than playing to its strengths.
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CaptainClam 2019-10-04T19:40:24Z
2019-10-04T19:40:24Z
4.0
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One of the best puzzle games out there. The unusual geometry and interesting soundscape mess with your head, in a way that's both confusing and relaxing in a strange way. You might play Antichamber, but goddamn if the game doesn't also play you along the way.

Gameplay: As a puzzle game, the gameplay is what draws you in and keeps you there. I'd give Antichamber's unique style a 8/10. This isn't the type of game that is very conducive to binge-playing. It's much better to take breaks and come back with a fresh mind.

Graphics/Visual Experience: Antichamber's visual simplicity does it justice. With the graphics limited by the puzzling geometry of the game, there's very little that will blow you away except to make you say "Wow, they've implemented that puzzle pretty well." 7.5/10, as with certain graphics settings it can certain tax the eyes after a while.

Sound: To call Antichamber's soundscape a "soundtrack" isn't quite accurate. It's quite atmospheric and ambient. Not so much as to become background noise, but never so prominent that it draws your mind away from the puzzle you're trying to solve. 8/10

Replayability: As mentioned earlier, it's a not a game that's conducive to binge play. It's best played in short bursts. In that regard, you'll be coming back often. However, the puzzles are designed, not generated, so the game does have an ending. However, it's not an easy game. You really have to take your time with this one. With the length of the game, I'd be surprised to see if you actually remember the path through the earlier puzzles by the end. 7.75/10

How it Runs: It's not a very demanding game at all. Most computers should be able to run this as it involves very little in the way of physics or impressive graphics.
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jobosno 2017-10-09T01:24:05Z
2017-10-09T01:24:05Z
7.0 /10
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Left Is Right and Up Is Down
Left is right, up is down and your mind is exploded in this genius first-person puzzler. I don't know who recommended this game to me, but I sure am glad that they did.

Antichamber explains to you... just about nothing. You're put in a room with a countdown timer and a weird gun in your hand that, as you progress, can manipulate matter in various mind-boggling ways.

Every puzzle is truly a representation of what games that advertise themselves as "think-outside-the-box" puzzles should be about. You are given very little instructions in the form of small illustrated hints on the walls. Everything else is left to your own imagination.

The game has no story, but near the end it does get an antagonist in the form of a mysterious black energy you get to chase around to defeat. The graphics are minimalist, but that helps make the game as weird as it is.

At a few points, the game even mocks your traditional expectations of what an end would look like by putting a door you can't open with the text "the end" written on it in one of the hallways you pass through.

All in all a very enjoyable experience. Recommended to both fans of puzzles and those who have yet to become fans of puzzles.
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zatharel 2017-09-01T15:42:19Z
2017-09-01T15:42:19Z
4.5
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Every journey is a series of choices. The first is to begin the journey.
Now this is a very curious game - it's some kind of minimalist first-person puzzle game, in which you have to go through hallways and rooms and solve simple puzzles using colored square block with a special gun, and you can get upgraded versions further in the game that give you some cool new things to do with the blocks, like filling in an area or "extracting" the blocks in one and saving them in your gun. Level design is brilliant, using non-Euclidean spaces and mindfucking stuff that's impossible in real life but works flawlessly on Antichamber.

There are also lots of little signs with a drawing and a life-lesson kind of phrase, that normally helps you solve the puzzle. The goal is to follow a strange black, floating being that seems to have special powers and can open doors at will and stuff. It's a pretty "zen" game, quite abstract so I don't understand what it all means but it's a very immersive, interesting experience.
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Saculs78 2017-03-03T03:14:30Z
2017-03-03T03:14:30Z
4.0
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Catalog

kirumi Antichamber 2022-09-23T20:12:19Z
2022-09-23T20:12:19Z
B+
In collection Want to buy Used to own  
cheeese5358 Antichamber 2022-09-23T07:11:34Z
2022-09-23T07:11:34Z
3.5
In collection Want to buy Used to own  
n_ovais Antichamber 2022-09-20T22:29:22Z
2022-09-20T22:29:22Z
2.0
In collection Want to buy Used to own  
dropped
emaqed Antichamber 2022-09-20T16:50:22Z
2022-09-20T16:50:22Z
3.5
In collection Want to buy Used to own  
anderd0504 Antichamber 2022-09-19T21:09:14Z
Windows / Mac / Linux/Unix
2022-09-19T21:09:14Z
In collection Want to buy Used to own  
RedMorley Antichamber 2022-09-17T16:21:25Z
2022-09-17T16:21:25Z
3.0
In collection Want to buy Used to own  
sir_wafel Antichamber 2022-09-17T12:23:53Z
Windows / Mac / Linux/Unix
2022-09-17T12:23:53Z
3.5
In collection Want to buy Used to own  
dzabb Antichamber 2022-09-16T08:45:15Z
2022-09-16T08:45:15Z
4.0
In collection Want to buy Used to own  
NortonTheTree Antichamber 2022-09-14T00:25:57Z
2022-09-14T00:25:57Z
3.5
In collection Want to buy Used to own  
hornshoes Antichamber 2022-09-12T01:44:21Z
2022-09-12T01:44:21Z
4.5
In collection Want to buy Used to own  
dragoonWho Antichamber 2022-09-09T17:56:45Z
2022-09-09T17:56:45Z
In collection Want to buy Used to own  
BiggSternum Antichamber 2022-09-04T15:59:10Z
2022-09-04T15:59:10Z
3.5
In collection Want to buy Used to own  
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  • ColtXplosion 2019-04-17 06:29:08.305755+00
    a pretty good puzzle game with a great gimmick
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  • Convalescence 2021-02-17 02:52:25.854265+00
    gotta say, pretty much none of the puzzles in this game made much of any sense to me, but this game has an atmosphere and style that is entirely unmatched.
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  • YellowJelly 2021-03-08 23:09:56.308978+00
    this is beautiful
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  • batubalci 2021-05-23 10:16:48.895312+00
    disclaimer for motion sickness
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  • EnnisDelMar 2022-02-01 07:10:15.7264+00
    So fun, understanding a new gimmick is extra satisfying
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