An incredible artistic achievement. A bad game. Its influence can't be undervalued but as a game, it doesn't hold up well at all. The controls are bad, combat feels like you need to reverse engineer enemy AI, and the puzzles are often nonsense. It also frequently gives you multiple paths where only one is correct, leaving you to wonder what went wrong if you go the other way. A frustrating experience with great aesthetics that went on to inspire much better games like ICO.
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it is a classic and an iconic game for its time (especially if you consider the games it influenced), but the controls are really clunky and frustrating for today's standards and the difficulty is pretty much trial and error at times, that puts a lot of people off
cinematic platformers are kind of like the 2-d equivalent of tank controls, most people these days just think they're terrible, and that's understandable, but for me it's just a matter of getting used to the style, and once I do I don't have any issues with it as long as the controls are executed well, (as I think they are here).
Hideo kojima, Goichi Suda and Keiichiro Toyama have all talked about how it's one of if not their favorite game, so the creators of several of the top rated games on this site.
This is one of the best games ever made, the low score is shocking to say the least, it has a remarkably vivid and tense atmosphere even today. My memories of escaping that dangerous alien city render at 4k in my mind and its reputation/influence was once widely renowned. One clunky control scheme and the game's forgotten. I guess time can just change things