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Another World

Developer / Publisher: Delphine Software International
November 1991
Another World - cover art
Glitchwave rating
3.32 / 5.0
0.5
5.0
 
 
317 Ratings / 5 Reviews
#1,601 All-time
#16 for 1991
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In collection Want to buy Used to own  
1991 DSI  
2xFloppy 3.5"
FR
1992 DSI U.S. Gold  
5xFloppy 5.25"
ES 8 420224 912415
1992 DSI Interplay  
Cartridge
XNA 0 40421 82004 7 SNS-TW-USA
Show all 14 releases
1992 DSI Interplay  
Floppy 5.25"
US
1992 DSI Interplay  
Cartridge
JP 4 988002 261628 SHVC-TW
1993 DSI Virgin Games  
Cartridge
XEU 5 013715 020121
1993 DSI Virgin Games  
Cartridge
XNA 0 52145 82003 6
2012 DotEmu DSI  
Download
Another World 20th Anniversary Edition
2013 DSI DotEmu  
2013 DSI DotEmu  
Download
Another World 20th Anniversary Edition
2014 DSI Digital Lounge  
Download
Another World 20th Anniversary Edition
2014 DSI Digital Lounge  
Download
Another World 20th Anniversary Edition
2018 DSI DotEmu  
Download
2019 Digital Lounge DSI  
Game card
US 8 19976 02243 1 LA-H-APPTA-USA
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Title
It could be an argument against video games being art. Here we have an innovative work that challenges the preconceptions of the medium, that tackles technical limitations with a lot of character in the graphic and sound design... and people complain about the controls. It's a very subjective medium, highly dependent on the skill of the player as well as the cultural, temporal and technological context. I'm old enough to have played it when it was awesome, so I'm biased too.

I think some of the puzzles are just as cool now, like when you shoot the lamp on top of the guard, or the whole water thing. You can't beat it on the first try because they're traps like when you get shot as you step on a new screen, but that's the deal with games like this. It's the same with Limbo and Inside. It was a step forward for cinematic storytelling, you have the cutscene and then the in-game intro, something Half-Life or Silent Hill would do as well. For god's sake, respect the classics. And the weapon is iconic, how satisfying was it to load the hyper blast? and how good did it sound? I don't think I've seen anything like the shield mechanic anywhere else. It was cool to do three different "verbs" with one button and one weapon.
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zaxapitsa 2023-02-27T17:31:44Z
2023-02-27T17:31:44Z
3.5
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Title
Wow
I had no idea what I was getting into when I booted up this game. I didn't even see that it was a remaster of a 1991 dos game, but what I experienced blew me away.

This is one of the best adventure games I ever played despite all the nonsense they put you through, but I think that's why it's so incredible.

This won't be everyones cup of tea but the brutal difficulty of some of these puzzles and sequences had me almost cracking my dualshock in half. This game is so unforgiving that a barley 30 minute long game took me almost 2 full days to complete.

They tell a incredible story using no words just actions, the gameplay is so simple and so frustrating but the amount they push the jumping and shooting and force you to try so many different combinations, I just have every screen ingrained into my brain.

I really love this game.
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StoneColdScrin 2018-10-09T18:57:03Z
2018-10-09T18:57:03Z
5.0
3
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An innovative masterpiece
Quite simply a work of art. The atmosphere created is spot-on - from the sounds to the stark visuals to the puzzle design, you really begin to immerse yourself in the suffocating and isolated world where everything is trying to kill you. Sole designer Eric Chahi managed to make an emotive adventure with only the world he built, sans dialogue, which is an admirable achievement.

I find it hard to understand complaints about how difficult the game is. The difficulty complements the realistic tone the game is setting. You aren't supposed to understand the world and you aren't a hero. Of course you will fail often because you are weak, alone, and confused. The world you are transported to isn't fair.

Apart from that, there is always the question of how to review older games. Unlike films or music which can become timeless regardless of technology, the quality of a game can often rely on the graphical or developmental restrictions of the time it was released. Even if a game hasn't exactly aged well, do you grade it based on how it plays now or what it would have looked like the year it came out? Do you give a game extra points for innovation of influence? With games this is particularly difficult because their were many limits on artistic freedom because of programming.

Even with these limitations, Chahi truly worked outside of them and bent the rules so as not to restrict his vision. If one were to judge Another World based on innovation or what it looked like when it first arrived, it's difficult to argue with the acclaim directed towards it. However, I still believe it holds up as not only playable, but practically unequaled in terms of world-building, ingenuity, and tone. The original Prince of Persia games come close, as does the more modern Inside (undoubtedly inspired by this title), but they lack the heart as well as the existential dread that slowly pervades Chahi's world as you continue to struggle and survive its harsh and alienating landscape.

For me, this feels like the game equivalent of post-punk - harsh, brooding, foreboding, and more fiendishly clever than its roots.
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CountPizzula 2017-04-03T11:47:17Z
2017-04-03T11:47:17Z
5.0
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Title
Go back to your world!
I dont know how this game can be looked upon as anything but a terrible game. first off the visuals look straight out of microsoft Paint, have very low textures and are grating to look at. Then there is the gameplay, which is a mix between puzzles and platforming. The controls are abysmal, performing the most simple of jumps feels like an accomplishment. The hit detection is all over the place and some of the more frustrating sections are really frustrating because of the sparse checkpoint system. The level and puzzle design really loves to troll the player. Its a brain drilling experience, thats what i felt when playing it.

The good thing is the attempt at building a relationship between two characters in a videogame in which they dont share a common dialogue. It works okayish, at least it is moderatly entertaining to watch. However the rest of the game is so frustrating to play that is makes it hard to give it the attention it deserves. Sure it innovated at the time, but there is no way i can consider it a classic just because of that.
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Threntall 2016-06-23T09:58:13Z
2016-06-23T09:58:13Z
1.0
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An incredible artistic achievement. A bad game. Its influence can't be undervalued but as a game, it doesn't hold up well at all. The controls are bad, combat feels like you need to reverse engineer enemy AI, and the puzzles are often nonsense. It also frequently gives you multiple paths where only one is correct, leaving you to wonder what went wrong if you go the other way. A frustrating experience with great aesthetics that went on to inspire much better games like ICO.
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SUPER_Lonely_Panda 2016-04-06T05:51:09Z
2016-04-06T05:51:09Z
2.5
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Catalog

sonic_star_2 Another World 2024-03-27T17:43:22Z
2024-03-27T17:43:22Z
In collection Want to buy Used to own  
bebe12345 Another World 2024-03-07T14:10:45Z
2024-03-07T14:10:45Z
In collection Want to buy Used to own  
Mudaque Another World 2024-03-06T20:08:14Z
2024-03-06T20:08:14Z
C
In collection Want to buy Used to own  
Magic8Ball Another World 2024-03-06T01:33:16Z
2024-03-06T01:33:16Z
2.0
In collection Want to buy Used to own  
tweestpop Another World 2024-02-29T20:48:55Z
2024-02-29T20:48:55Z
3.5
In collection Want to buy Used to own  
Faerie_Fire Another World 2024-02-28T13:48:44Z
2024-02-28T13:48:44Z
2.0
In collection Want to buy Used to own  
Fujijimo Another World 2024-02-14T04:22:36Z
2024-02-14T04:22:36Z
2.5
1
In collection Want to buy Used to own  
tackyproduct Another World 2024-02-07T23:26:26Z
2024-02-07T23:26:26Z
3.0
In collection Want to buy Used to own  
QuodDixi3161 Another World 2024-01-31T02:27:55Z
2024-01-31T02:27:55Z
In collection Want to buy Used to own  
jaymanxyz2 Another World 2024-01-26T01:11:56Z
Windows / Mac / Linux/Unix
2024-01-26T01:11:56Z
3.0
In collection Want to buy Used to own  
tackyy Another World 2024-01-24T13:25:06Z
2024-01-24T13:25:06Z
3.0
In collection Want to buy Used to own  
cronoclone Out of This World 2024-01-20T08:30:17Z
DOS • US
2024-01-20T08:30:17Z
5.0
1
In collection Want to buy Used to own  
Player modes
Single-player
Media
2x Floppy 3.5"
Franchises
Also known as
  • Outer World
  • Autā Wārudo
  • Out of This World
  • View all [3] Hide

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  • ... 2018-07-18 15:47:12.257347+00
    I'm pretty surprised by the 3.37 average, I thought this was universally considered a classic.
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    • wayfaring 2018-09-07 15:20:00.278951+00
      it is a classic and an iconic game for its time (especially if you consider the games it influenced), but the controls are really clunky and frustrating for today's standards and the difficulty is pretty much trial and error at times, that puts a lot of people off
    • ColtXplosion 2020-01-26 05:06:26.593355+00
      cinematic platformers are kind of like the 2-d equivalent of tank controls, most people these days just think they're terrible, and that's understandable, but for me it's just a matter of getting used to the style, and once I do I don't have any issues with it as long as the controls are executed well, (as I think they are here).
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  • around 2018-09-14 11:49:46.491341+00
    Removed by user
    This post was removed by the user.
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  • ... 2018-11-25 04:29:06.741579+00
    every interview of a game developer i've read when theyre asked ''whats your favorite game'' almost always answer with this. pretty interesting
    reply
    • FregeBamyasi 2019-04-18 02:05:03.803472+00
      Because this game is a gem.
    • ... 2022-09-07 20:36:01.724222+00
      What games did they make?
    • ColtXplosion 2023-12-20 14:13:12.316646+00
      Hideo kojima, Goichi Suda and Keiichiro Toyama have all talked about how it's one of if not their favorite game, so the creators of several of the top rated games on this site.
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  • TyLeRiNgO 2023-07-28 02:30:47.03541+00
    This is one of the best games ever made, the low score is shocking to say the least, it has a remarkably vivid and tense atmosphere even today. My memories of escaping that dangerous alien city render at 4k in my mind and its reputation/influence was once widely renowned. One clunky control scheme and the game's forgotten. I guess time can just change things
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