Alisa is a full-on throwback to 90s Survival Horror PlayStation 1 games, it's main influence being the original
Resident Evil [バイオハザード]. It's a semi-early-access indie game developed almost entirely by the author Casper Croes and published by himself via Steam.
Set in France (I think?) during what seems to be an alternate version of the early 20th century, you play as the aforementioned
Alisa, a royal agent at the orders of the emperor who's on a quest to detain a wanted criminal who stole important blue prints from their majesty. After her arrival at a rural village, she chases the thief through the woods and, unluckily, ends up kidnapped and trapped inside an old Victorian mansion filled with mechanical dolls and the lunatics who created them and are now trying to kill her. Her objective is to escape the mansion while retrieving the blue prints and destroying that hell hole in the process.
Alisa absolutely nails the aesthetic of old 3D horror games from the PS1, plenty of times almost making you believe like you really are playing a game from that exact era; actually... it might do it a little TOO well. The classic characteristics of the genre are present: item management, big map with numerous corridors, puzzle solving, boss fights, save rooms, just to name a few. However, the often remembered flaws of these games are also carried over to
Alisa like annoying enemies, lots of back-tracking and maze-like map design that can often cause "not-knowing-where-to-go" syndrome (I suggest having a guide at hand). The game also uses a currency system which lets you buy ammo, healing items, weapons and costumes using the toothwheels that you get by killing enemies (ala
Parasite Eve II [パラサイト・イヴ2]). However, as it is in classic Survival Horrors, the enemies don't respawn, which means that there is a limit to your currency so you'll have to think well on what you want to spend your toothwheels in.
One of
Alisa's most remarkable aspects is the graphic design. The characters and monsters are all well thought out, ranging from the bizarre to the comedic to the grotesque. The design of the mansion is very reminiscent of that of the Spencer Mansion from RE1 with it's gothic aesthetic and mysterious architecture. The layout of the map is one of the things that could use a little improvement, since sometimes it can get quite tedious to traverse the mansion's long hallways just to complete a simple puzzle or get an item. It does help to accentuate the surreal, dream-like vibe of the Mansion given it's astronomical, near impossible dimensions and really help you into the game's world building.
The music, again, is very influenced by that of the og RE and works just as well. I wouldn't say it's great but there are indeed some memorable pieces like that of the Carnival scenario and the save room song. The game is fully voice acted in English and the quality of the performances is quite faithful to that of old horror games: bad. Granted, it is not RE1 levels of bad (whether that's a pro or a con, it's up to you) but it can be quite hilarious at times. Alisa's voice is done by Arisa Y., who's name I suspect was the inspiration for the title and therefore the protagonists'. As it is tradition in this sort of games, she's the worst actor by a big margin. I think she's Japanese since she is the one who translated all text for the Japanese option so, on top of her doing a silly stereotypical French accent, her own Japanese accent also slips thru while talking, so we end up with a fusion of English speaking French-Japanese accent that is very unintentionally amusing to hear.
Now unto what I think is the game's worst part: the glitches. It's quite a buggy game ranging from minor bugs like having to exit and re-enter a room to use certain key items, things that don't render correctly and broken AI; to outright game breaking glitches. Get a load of this: there's a puzzle that involves inserting the hands on an old Grandfather Clock and you gotta be real careful, because if you press the button to get out of the puzzle screen without having already solved the puzzle beforehand, the game will break and not let you enter the puzzle screen again, forcing to load your last save and do it all over again. Another that I encountered was that, after buying the Leather Armor in the game's store (fairly expensive btw), the game didn't let me equip it, as if I had never bought it in the first place but it's weird because I seem to have been the only player who has encountered this bug as of now, since I've seen videos of people actually equipping the armor with no problems. It is also a game that, although it can be played to completion, it is still not entirely finished. There are traces of what seem to be incomplete content like rooms that can't be entered, an enemy that is foreshadowed but never appears and late game items that can barely be used. The aiming controls are also jank as hell since they're completely manual and there's a total lack of and auto-aim option; it also doesn't help that the enemies can get quite tanky and start hitting like trucks as the game progresses, specially the bosses. I warn you: you'll become well acquainted with the Game Over screen. Apparently bug fixes, better controls, additional content and even a NG+ feature will be added with upcoming updates and Casper seems to be a responsible guy who pays a good amount of attention to the players comments which is a fantastic thing.
Alisa is a memorable experience and contains a lot of promise, shaping up to be great game when fully finished. As it stands, it can still be played and enjoyed from beginning to end by anybody who's into the old style of Survival Horror games that shaped the path for what horror gaming would become in later generations and that, sadly, has kind of deviated from in the past couple of years. A nice hit of nostalgia that manages to feel fresh in it's retro style. But, of course, remember that it will be a buggy experience so be prepared for some frustration.
Rough around the edges but I loved it.
8/10