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AI: The Somnium Files

Developer / Publisher: Spike Chunsoft
17 September 2019
AI: The Somnium Files - cover art
Glitchwave rating
3.74 / 5.0
0.5
5.0
 
 
314 Ratings / 2 Reviews
#619 All-time
#19 for 2019
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GB 5 056280 410133 LA-H-ASRPD-EUR
AI: The Somnium Files Day One Edition
2019 Spike Chunsoft  
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XNA 8 11800 03010 0 LA-H-ASRPB-USA
AI: The Somnium Files Limited Edition
2019 Spike Chunsoft  
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I resolved a while back to only ever write positive reviews from now on, to use my energy for things that have a realistic shot of getting on a list of my favourite things of the year or in a particular field or genre. I've been sticking to this for over eighteen months now, and AI: The Somnium Files poses as much of a challenge to that as anything I've come across yet - I have to write something about it because it is going to turn up on my 2019 list, but holy cow is there ever a lot wrong with it. The sense of humour is childish, base, and basically never funny; there's a fair bit of really dodgy fanservice; the dialogue has a habit of repeating itself a lot, as though the writers don't trust the player to keep up with what's going on; there's one really lazily stereotyped character that may be a drag queen or may be a trans woman, and the fact that the game never seems clear on which suggests that the people who designed it don't actually know that there's a difference; the puzzle sections are never quite able to reproduce the dream-like state they aim for, and their logic is essentially random, forcing you into blind trial and error hitting and hoping most of the time; the end game feels tortuously long and entirely too pleased with itself, as it gives you enough information to work everything out for yourself and then spends about forty minutes battering you about the head with it, explaining every single bit of it in excruciating detail, making sure you're impressed with just how clever it is; the loading times (on the Switch version, at least) are weirdly long, often pausing for six or seven seconds at a time right in the middle of a character's dialogue; a lot of the animation looks quite stiff; a couple of the characters are very annoying; the concept gives the designers plenty of scope to get very surreal and it's disappointing that they don't capitalise on that potential; the quick-time events don't really contribute anything and feel like they're there just for the sake of it; the investigation sequences tend to feel like box-ticking exercises, just clicking on things to move the story along, never really taxing you mentally or giving you the thrill of figuring something out that the best crime investigation games do; it reserves its biggest emotional character moment for one of the characters least suited to it; and for a game with branching timelines, it really does feel like it's railroading you down a set path most of the time. I can't all overlook that. It is a deeply flawed game. The over-riding thought I couldn't get away from throughout is that the team involved in this wanted to make a game that was a total and clean break from the Zero Escape [極限脱出] franchise, and maybe they were trying just a little too hard with the earthy, lighthearted tone and the dive into detective fiction and murder mystery.

And yet, for all that.....boy, does Kotaro Uchikoshi ever know how to write a story. AI: The Somnium Files could have been executed a hell of a lot better, but it's still worth playing through just to experience this fabulously bizarre, delirious plot, to be strung along as crucial pieces of information are fed to you drip by drip, to try to second-guess where exactly this story is going and to always be wrong about it, to be desperate to know what the hell is happening and how all these disparate threads fit together. From a purely narrative perspective, this is a very high-concept story, and a hugely ambitious one when told in this way, and the way Uchikoshi controls its development, feeding the player just enough to keep them hooked throughout some weak window dressing, is evidence of a master in action. That his gift for this hasn't diminished means that this is one of the more memorable and distinctive worlds anybody has conjured in 2019, that it remains a great game despite its shortcomings, and that hopes should remain high that he has plenty more great games in his locker in the future. I can't help but feel like there's a sense of the difficult third album about this, and I suspect that in the future it'll become a minor cult classic amongst visual novel fans, while being remembered more widely as a game defined by growing pains, as Uchikoshi's first steps toward a post-Zero Escape world. (Indeed, I wouldn't be surprised at all to see him returns to the concept of dreams with a more polished and well-rounded game later in his career.) My advice is: go into this game knowing as little as possible about it, make sure you have a walkthrough for the Somnium sections to hand in case you fail one of them three times and have to restart it entirely, be prepared for a few dull moments and a little bit of cringeworthy dialogue, and allow yourself to get gradually sucked in to this as Uchikoshi plays your expectations like a fiddle. When all is said and done, it is absolutely worth it.
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Iai 2019-10-01T11:10:07Z
2019-10-01T11:10:07Z
3.4
22
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Title
I was afraid I might lose my eyes from rolling them so hard at the sex jokes. Fortunately this is one of those crazy intricate Chunsoft stories that I can't put down. The characters are really well done, even when they are annoying on purpose. Unfortunately the somnium sequences are just ok. There are certainly some striking moments in them, but the lack of logic means I resort to trial and error stabs at the correct sequence of actions, which often results in having a trial run to figure out what to do and running out of time, followed by the real run where I know what to do. That's not really the way to design a puzzle. But overall it's a really lovely and satisfying story and worth playing for that.
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jasterlaf 2022-02-19T01:47:14Z
2022-02-19T01:47:14Z
3.0
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Some of the gameplay segments (QTEs and weird brain exploring puzzles) are a touch on the jank side, but almost every aspect of this story is top notch.

There's great VA work in English and Japanese, there's writing isn't heavily exposition oriented (like visual novels tend to be) and I actually think the character growth and themes explored in this game are worth the 40 hours or so you'll invest...

Highly recommended!
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MoaM 2021-07-02T10:26:46Z
2021-07-02T10:26:46Z
4.0
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Catalog

bebe12345 AI: The Somnium Files 2024-04-14T14:48:41Z
2024-04-14T14:48:41Z
In collection Want to buy Used to own  
A_BirbLookedAtMe AI: The Somnium Files 2024-04-04T02:58:06Z
2024-04-04T02:58:06Z
In collection Want to buy Used to own  
NibiruShiranui AI: The Somnium Files 2024-03-21T08:55:50Z
2024-03-21T08:55:50Z
In collection Want to buy Used to own  
shmutz AI: The Somnium Files 2024-03-12T14:49:29Z
Switch
2024-03-12T14:49:29Z
3.0
In collection Want to buy Used to own  
AAG04 AI: The Somnium Files 2024-03-05T11:51:18Z
2024-03-05T11:51:18Z
4.0
1
In collection Want to buy Used to own  
TotallyAbsolute AI: The Somnium Files 2024-02-23T23:55:02Z
PS4
2024-02-23T23:55:02Z
5.0
In collection Want to buy Used to own  
alexgm3107 AI: The Somnium Files 2024-02-19T14:48:01Z
2024-02-19T14:48:01Z
4.5
In collection Want to buy Used to own  
ViridianJCM AI: The Somnium Files 2024-02-11T22:08:36Z
2024-02-11T22:08:36Z
4.0
1
In collection Want to buy Used to own  
cool_guy AI: The Somnium Files 2024-02-11T09:57:28Z
2024-02-11T09:57:28Z
4.0
In collection Want to buy Used to own  
TheSaltman AI: The Somnium Files 2024-02-05T15:11:48Z
2024-02-05T15:11:48Z
2.5
In collection Want to buy Used to own  
qwemradf2 AI: The Somnium Files 2024-02-05T14:36:41Z
2024-02-05T14:36:41Z
4.0
In collection Want to buy Used to own  
Emma22 AI: The Somnium Files 2024-02-01T00:42:59Z
2024-02-01T00:42:59Z
4.5
In collection Want to buy Used to own  
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Single-player
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Also known as
  • AI: ソムニウム ファイル
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  • Previous comments (18) Loading...
  • FOLM 2022-08-28 03:39:49.394248+00
    the last few hours of this felt like i was forced to read someone's math proof
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  • Prio 2022-11-01 07:27:38.311386+00
    perfect video game
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  • scaryness 2022-12-27 10:54:30.745405+00
    The branching paths are largely unnecessary, irrelevant and just over-complicate and obfuscate a simpler narrative. There isn't even a reason thematically for branching paths to be an option in the first place like in previous Uchikoshi games, which makes it pointless.

    Every branch throughout the whole game felt so independent and disconnected from the others that it was hard to follow or care what was happening. I felt like a passenger the entire game, just pressing A repeatedly until I get to when where the game decides to just get to the point. It doesn't work as well as it has in the past.


    All the non-plot related stuff was very entertaining, the main plot was disappointing.
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  • switch1e 2023-02-07 15:33:40.541514+00
    I'm only a few hours in but I'm not really a fan of the humor in this one. I think this game would benefit from taking itself more seriously. Also I kind of hate how every single companion character so far has the exact same "sassy assistant" dynamic with the protagonist
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  • switch1e 2023-02-16 01:08:32.017789+00
    for me the first couple of hours are bit slow but once everything starts getting zero-escapey, pretty much all of it was forgiven

    although the music number at the end bothered me a lot. total pace killer and it literally doesn't make any sense. i suppose it was all in good fun but it really left a sour taste in my mouth. also even though i had japanese voices on the song was in english for some reason
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  • scyle 2023-07-26 01:58:34.203951+00
    fluorescent shrimp my beloved
    reply
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  • TheSaltman 2024-02-05 15:12:31.535144+00
    Very bizarre how comedy and horror are mixed in this one, unfortunately I don't think it payed off.
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