Become an ace pilot and soar through photorealistic skies with full 360 degree movement; down enemy aircraft and experience the thrill of engaging in realistic sorties! Aerial combat has never looked or felt better!
AC7 was not a game I thought I'd play more than an hour of when I first booted it, but it ended up being a wonderful and surprising introduction to a franchise I now dearly love. Presented with stellar visual clarity that helps sell the "deep, dark blue" sky it expounds upon, Ace Combat 7 is a window to another world that keeps Ace Combat's fantastic legacy of arcade aerial dogfights and experiments in ways that keep you in suspense for every one of the game's crafted missions.
AC7's combat is very strong, though it also contains the most impactful falling-flats I noticed while playing the game. A few of the aircraft and modifications are so strong that it really twists how you play the game, taking away some of the intensity and adrenaline from its timeless combat loop. Still, even those dents are not enough for me to give this gameplay anything other than a very strong endorsement. It's Ace Combat, and it preserves everything that makes that significant. There's no description of the unbridled fun and energy of twirling through the sky and dispensing aerial superiority that does it justice. The feeling of firing a missile and knowing it's going to hit right after you hit the button - there's no other game except Ace Combat that feels that way. Pure, high-action fun.
The narrative and world of Ace Combat, affectionately known as Strangereal by fans, is the other great appeal. This is hit or miss, and while it generally hit for me, I can see how it would fairly miss for many others. There are character moments and plot turns that feel fantastical or a little dreamed-up for a game so deeply centered on the significance of warfare.
My favorite narrative moments in this game, and the reason why it's a great 4.0 for me and not an above-average 3.5, have nothing to do with the named characters and everything to do with the setting. The game's most important plot beat is highly unexpected, and the way the game represents how it changes the entire world is completely unique in action games. The feeling of seeing your UI turn to static and become completely useless is one of the best twists I've ever played through.
AC7 is the high-adrenaline fun of Ace Combat with modern visual recreations of classic Strangereal locations and an intimate plot that gives you a full view of the chaos of even the "cleanest" war. It's an experience that I hold as a standard for action games of all genres.
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Some of the missions are very hard in a way that is frustrating but i absolutely loved playing this. One of the best times I've had playing any game from the 2010's
the real feeling of Awe that this game can instill in you. The cutscenes and story are great and beautifully done, the graphics are incredible and contribute to how large scale everything feels. The environmental effects really feel like they're on a whole nother level. Cutting through rain and clouds to chase an enemy pilot, man this game feels so good. The whole first half or so is pretty much perfect, with some missteps towards the end, but the giant setpieces make the whole thing worth it.
It's like the creators of this game just distilled fun into its purest form and built a video game around it. Playing and replaying missions just -does not- get old, the graphics are absolutely stunning, the controls and gameplay are as tight as can be...as someone completely new to the Ace Combat series, this couldn't have felt more welcoming or enjoyable and I am now a fan for life.
Honestly one of my favorite gaming experiences, ever. I've rarely been assaulted with this much pure adrenaline and awe from a game before. Cannot recommend this game enough.
very fun entry point behind one of the stories of all time. complete mess of like 5 separate povs which fail to really come together, it's just sorta incoherent.
even despite the messy development period, i can't attribute that to some of the very poor framing considering the series' more conscious entries like electrosphere and zero; the game feels like it's about to set up a rugpull in which you betray osea which are portrayed as incompetent and corrupt (lol convict fighter pilots) but it plays the story completely straight, even after your and your squadron invades a newly independent nation with no oversight, and no ramifications resulting from it[\spoiler].
really hope the next game is better narratively, especially since the multiplayer here is nothing special.
the lighthouse mission needs to be preserved forever. dodging the arsenal bird's attacks with daredevil blasting in your ears brought tears to my eyes. project aces know how to execute finales
Repetitive and boring game with shallow worldbuilding and storylines, i gave up after mission 10. The game is okay for what its trying to do, which is be an arcade airplane shooter, it feels like a 80's game in terms of game design concept, thats alright if thats what they aim to be, a classic arcade game with modern graphics. But to me, i got bored after a while, you can only shoot dots on the screen for a while, thats what this game is basically, you are object X, and you have Z objects scattered on the screen, you need to shoot them, thats it.
Honestly one of my favorite gaming experiences, ever. I've rarely been assaulted with this much pure adrenaline and awe from a game before. Cannot recommend this game enough.
even despite the messy development period, i can't attribute that to some of the very poor framing considering the series' more conscious entries like electrosphere and zero; the game feels like it's about to set up a rugpull in which you betray osea which are portrayed as incompetent and corrupt (lol convict fighter pilots) but it plays the story completely straight, even after your and your squadron invades a newly independent nation with no oversight, and no ramifications resulting from it[\spoiler].
really hope the next game is better narratively, especially since the multiplayer here is nothing special.
dodging the arsenal bird's attacks with daredevil blasting in your ears brought tears to my eyes. project aces know how to execute finales
The game is okay for what its trying to do, which is be an arcade airplane shooter, it feels like a 80's game in terms of game design concept, thats alright if thats what they aim to be, a classic arcade game with modern graphics.
But to me, i got bored after a while, you can only shoot dots on the screen for a while, thats what this game is basically, you are object X, and you have Z objects scattered on the screen, you need to shoot them, thats it.