It's a very fun experience, but it sacrifices emotional impact for mystery. It leaves a lot to be filled in by the player, which is a double-edged sword. It's really cool to figure out what's going on, but there are so many interesting ideas in this game that are just not fleshed out - multiple scenes I could have seen myself crying at, in a different game. And, without getting into spoilers, the mystery doesn't resolve cleanly, tied in a nice bow. And what is the point of the story? Is there any message here beyond it's - admittedly cool - mystery?
The game is also long, and drags at times. I managed to finish it because I was sick - had I been working a 9-5, this game would never have been finished, because playing a short session will sometimes reward you with no new information, only things you had already figured out. And that can only happen a few times before you get worn out.
I played the Defense portion at Intense difficulty, and it was quite fun. This part of the game isn't going to be what anyone picks the game up for, I imagine, but despite that it doesn't feel like an afterthought.
I'm comparing this game, in my mind, mostly to visual novels, or other games where the story is the main focus. I've played games that make me question the world around me, that make me cry, that pose tough questions that I think about for weeks. This game was a fun time, but next week I will be thinking about something else.
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Excellent visual novel/strategy rpg hybrid. Some of the character stories are a little underwhelming compared to the others, and in honesty the combat sections are serviceable at best, but when you see the forest for the trees you get rewarded with a fantastic experience that'll make you wish you could mindwipe and play it for the first time again.
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By far, the most successful "lots of individual stories with partial perspectives, piece together the truth yourself" visual novel. 13 Sentinels proves that good writing isn't just prose, it's the ability to juggle a wide swarth of characters and plot twists without losing readers. The tower defense is actually fun and easy, while not compromising the story focus as much as I expected.
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just finished and I have to say it didn't click. The pay off what happens was kind of a "so what?". the individual stories are fun ideas that just come together with sci-fi goop. fun enough, but unsatisfying.
This was very engaging and original but damn if it isn't filled with a laundry list of tiny issues all over the place, surprisingly more so in the narrative segments than in the RTS ones, which ai actually found to be quite enjoyable if too easy, until you get to the 3rd area and the difficulty suddenly skyrockets for like two missions. Played on Intense btw.
Having complete near control over the flow of the narrative was amazing and something other games should try and attempt, but they should be paying attention to the inevitable pacing issues what crop up with this approach.
Wow, some anime game is sitting on top of the RTS charts? I'm curious about it, but at the same time I don't know whether I'll be completely down with the presentation. But I don't think it will be fair to discard it just for that.
It's more like 65% Visual Novel and 35% Hybrid RTS and Tactical RPG split into two seperate sections. The combat is satesfying but you're really playing for the story and it's absurd (in the best way possible) structure.
I feel like this is much more akin to an highly simplified graphic adventure than a visual novel, considering the player has almost constant input in the story sections, even if they are completely scripted.
only complaint is that it can be exhausting and is challenging to just "pick up and play."
i need to mentally prepare myself whenever i dive into this shit lol.